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Shaky be-gone
Could this be the end of shaky helmet cam footage? I hope so!
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You are hereForums / General Discussion / Video/Movie/YouTube/Etc. / Shaky be-gone
Could this be the end of shaky helmet cam footage? I hope so!
That is very cool. Already had some IT colleagues send me the link a few times, but the jaw drops each time I watch it.
Only downside - and it's likely to be a big one - is that the computing power required to process the video path and render the video frames will be huge. Currently, Hyperlapse seems to be designed for timelapse video with one frame of video every second or whatever. Imagine trying to process 60fps GoPro footage = 60 times as long to process assuming all else is equal.
As part of my experimentation with my Mobius camera I have tried using the Deshaker plugin for the Virtualdub editing software and it can do a very good job......... if you've got other things to do for several hours. Stabilizing and rendering 1080p 30fps video at the highest Deshaker quality settings is about 1:30 real-time versus processing time.
Deshaker and Virtualdub are highly regarded open source software applications and my laptop is no slouch. Core i7 3.2Ghz quad core, 16GB RAM, 3GB NVidia Graphics chip and dual fast hard drives.
You can turn unwatchable video into silky-smooth video with a variety of tools if you have the patience. Remains to be seen whether Hyperlapse works so well outside the Microsoft labs.
I've had some good results using the pro0dad mercelli plug in for corel.
It's a laptop, they are all slouches.
I am hoping to try an external graphics card on mine to speed it up, next time I'll get a $500 laptop and a decent desktop.
That video is pretty damn impressive, but yeah I'd like to see it used on a camera I can afford.
Looks awesome and there working on it for a Windows App.
This video details the process behind the scenes.
http://youtu.be/sA4Za3Hv6ng